Method of providing game and system thereof

ABSTRACT

A system for providing a game includes: a sponsor-league-providing-server which transmits a sponsor league list to an electronic device according to a sponsor league selection signal received from the electronic device, and transmits advertisement data registered in a particular sponsor league when executing a game corresponding the particular sponsor league selected from the sponsor league list. An electronic device requests a sponsor league list to the sponsor-league-providing-server and receives the sponsor league list in case the sponsor league is selected from a menu list of game mode, and displays a game execution screen including advertisement data at one side when a game corresponding to the particular sponsor league is executed.

CLAIM OF PRIORITY

This application claims the benefit of priority under 35 U.S.C. §119 from a Korean patent application filed in the Korean Intellectual Property Office on Feb. 11, 2009 and assigned Serial No. 10-2009-0011124, and the entire disclosure of which is hereby incorporated by reference in its entirety.

BACKGROUND OF THE INVENTION

1. Field of the Invention

The present invention relates to a system and method for providing a game on a portable terminal. More particularly, to a system and method for providing a game using a sponsor league, in which user uses a game through a sponsor league registered by a sponsor that includes rewards.

2. Description of the Related Art

At present, the service area of a mobile communication service utilizing portable terminals is being extended from a voice call service to a wireless Internet service, and wherein the wireless Internet service is evolving from a text-centered service to a multimedia service. As the development of portable terminals becomes more advanced, data transmission speed is improved and a network technology is developed.

According to recent trends, a portable terminal provides various types of contents for use, and particularly, contents related to an MP3 (MPEG Audio Layer-3) function for listening to music, a video-playing function for listening to or watching audio and video signals, and a game function. The popularity of these items is rapidly increasing.

Among the above-mentioned contents of a portable terminal, a game function is provided as an application which allows users of a portable terminal to occupy their extra time regardless of place. In addition, users now play a game for a certain period of time through a league set up for specific games.

In such a case, a user can check his ranking through ranking information registered in a game server through a network when a game is terminated. The user is often pleased when he/she is ranked high, but there can be difficulty in having to continually check the ranking of some interesting games.

In addition, in case of a game provider, there can be significant costs for continually providing a ranking service, so that if the game software is not continually sold, the total profit will be reduced due to the server operating costs.

In addition, an existing method of attracting advertisements within a game has been recognized by users as an obstacle without any benefit, so that it is difficult to attract advertisements.

SUMMARY OF THE INVENTION

The present invention provides a method and system for providing a game, in which a sponsor can register a sponsor league for a specific game.

The present invention further provides a method and system for providing a game in which a sponsor concept is introduced in using the game, so that after a sponsor league period is terminated, rankings are compared, compensation is given to the highest rankers, and the sponsor makes a profit through advertisements registered in the sponsor league, thereby making it easier to attract a sponsor.

In accordance with an exemplary aspect of the present invention, a system for providing a game includes: a sponsor-league-providing-server which transmits a sponsor league list to an electronic device according to a sponsor league selection signal received from the electronic device, and transmits advertisement data registered in a specific (i.e. particular) sponsor league when executing a game corresponding the particular sponsor league selected from the sponsor league list; and an electronic device which requests a sponsor league list to the sponsor-league-providing-server and receives the sponsor league list in case the sponsor league is selected from a menu list of game mode, and displays a game execution screen including advertisement data at one side when a game corresponding to the particular sponsor league is executed.

In accordance with another exemplary aspect of the present invention, a method of providing a game of an electronic device using a sponsor league includes: displaying a menu list if game mode is executed; requesting a sponsor league list to a sponsor-league-providing-server, and receiving the sponsor league list if the sponsor league is selected from the menu list; receiving particular sponsor league information selected among the sponsor league list from the sponsor-league-providing-server and outputting the particular sponsor league information on a screen; and displaying a game execution screen including advertisement data received from the sponsor-league-providing-server at one side if a game execution is requested from the particular sponsor league.

BRIEF DESCRIPTION OF THE DRAWINGS

The above and other exemplary aspects, features, and advantages of certain exemplary embodiments of the present invention will be more apparent from the following description taken in conjunction with the accompanying drawings, in which:

FIG. 1 illustrates a configuration of a system according to an exemplary embodiment of the present invention;

FIG. 2 is a flowchart illustrating a process of registering a sponsor league according to an exemplary embodiment of the present invention;

FIGS. 3 to 5 illustrate a screen illustrating a process of registering a sponsor league according to an exemplary embodiment of the present invention;

FIG. 6 is a flowchart illustrating a process of executing a sponsor league according to an exemplary embodiment of the present invention; and

FIGS. 7 to 15 illustrate screens illustrating a process of executing a sponsor league according to an exemplary embodiment of the present invention.

DETAILED DESCRIPTION

Exemplary embodiments of the present invention are described with reference to the accompanying drawings in detail. The same reference numbers are used throughout the drawings to refer to the same or like parts. Detailed descriptions of well-known functions and structures incorporated herein may be omitted to avoid obscuring appreciation of the subject matter of the present invention by a person of ordinary skill in the art.

In the exemplary embodiments of the present invention, “sponsor league” refers to a league which allows user to use a game for a certain period of time as a company, or an individual, becomes a sponsor of a specific game, and registers various conditions related with execution of a game using a sponsor league registration tool provided in a separate web page. Here, the various conditions can include a sponsor league title, a league period, a participation condition, a personal information condition, a prize-awarding condition, a match score, and a match condition. At this time, games that can be registered as a sponsor league can include all games that are available through a network. Thereafter, when the sponsor league is terminated, user can be rewarded from the sponsor who registered the sponsor league according to his ranking.

Hereinafter, in the exemplary embodiments of the present invention, a portable terminal is explained as a representative example of an apparatus which can use a sponsor league, but the apparatus is not limited to a portable terminal including a mobile communication terminal, a notebook computer, a PSP (PlayStation Portable) and a Netbook. That is, the apparatus may include an electronic device such as an IPTV (Internet Protocol Television) and a personal computer.

FIG. 1 illustrates a configuration of a system according to an exemplary embodiment of the present invention.

Referring now to FIG. 1, a system according to an exemplary embodiment of the present invention includes a portable terminal 10, a network 20, a sponsor-league-providing-server 30, a sponsor management server 40, a game management server 50, a sponsor-league-statistics-server 60, a sponsor-league-ranking-server 70 and a sponsor advertisement server 80.

The portable terminal 10 can execute game mode according to user's request. At this time, games that can be executed in game mode include all kinds of games that can apply a user's ranking regardless of a specific game genre, such as a strategy game, a fighting game and a single game or the like. Here, when game mode is executed, a portable terminal 10 can display a menu list for game mode on a display screen. In addition, the portable terminal 10 can be connected to the sponsor-league-providing-server 30 if a sponsor league is selected by user from the menu list. Thereafter, when being connected to the sponsor-league-providing-server 30, the portable terminal 10 can receive a sponsor league list that is registered by the sponsor, and display the received sponsor league list to the screen.

The portable terminal 10 transmits a selection signal for a particular sponsor league among the sponsor league list to the sponsor-league-providing-server 30. At this time, the portable terminal 10 can check the validity of the particular sponsor league period through the sponsor-league-providing-server 30. Thereafter, if the particular sponsor league period is terminated, the portable terminal 10 can receive a message that informs the user of the portable terminal 10 that the particular sponsor league is terminated from the sponsor-league-providing-server 30, display the message in the form of a pop-up window, and display the list of prizewinners to the screen. At this time, the prizewinner list can include advertisement data (an image and a phrase or the like) registered by the sponsor. Further, the portable terminal 10 can execute a game in a sponsor league if the particular sponsor league period is valid (i.e. not expired).

The portable terminal 10 can receive information about a particular sponsor league from the sponsor-league-providing-server 30, and can display the received information to the screen. Here, information on the particular sponsor league can include advertisement data registered by the sponsor. In addition, the portable terminal 10 transmits result data including score data according to the termination of the game and data according to winning or losing to the sponsor-league-providing-server 30. Thereafter, the portable terminal 10 can receive a ranking list from the sponsor-league-providing-server 30, and display the received ranking list to the screen.

The network 20 can include, for example, a mobile communication network which can transmit data to an arbitrary server, a wireless Internet network and a communication network which is available through a wired cable. Such a network 20 connects the portable terminal 10 with the sponsor-league-providing-server 30 according to the sponsor league selection signal of the portable terminal 10.

The sponsor-league-providing-server 30 plays a role of connecting a sponsor management server 30, a game management server 50, a sponsor-league-statistics-server 60, a sponsor-league-ranking-server 70 and a sponsor advertisement server 80. Particularly, the sponsor-league-providing-server 30 can transmit a sponsor league list to the portable terminal 10 according to the sponsor league selection signal of the portable terminal 10. At this time, the sponsor league list can be registered in the sponsor management server 40. Here, the sponsor-league-providing-server 30 can transmit information regarding a particular sponsor league selected from among the sponsor league list by the portable terminal 10 to the portable terminal 10.

In case a particular sponsor league is selected from the portable terminal 10, the sponsor-league-providing-server 30 can determine whether the particular sponsor league period is valid. At this time, in case where the particular sponsor league period is valid (i.e. unexpired), the sponsor-league-providing-server 30 allows the portable terminal 10 to execute a particular game in the sponsor league. Further, in case the particular sponsor league period is terminated, the sponsor-league-providing-server 30 can transmit a message that informs that the particular sponsor league is terminated and provide a list of prizewinners to the portable terminal 10. The prizewinner list can include advertisement data.

The sponsor-league-providing-server 30 can include advertisement data in the game screen, and transmit the advertisement data to the portable terminal 10 through the network 20. Thereafter, in the case where the sponsor league is terminated, the sponsor-league-providing-server 30 can receive resultant data about the game of the corresponding sponsor league from the portable terminal 10, and transmit the received result data to the sponsor-league-ranking-server 70. Then, the sponsor-league-providing-server 30 can receive the ranking list from the sponsor-league-ranking-server 70, and transmit the received ranking list to the portable terminal 10.

With continued reference to FIG. 1, the sponsor management server 40 is a server which allows a sponsor to search games registered in a specific game server through a tool provided in a specific web page, and to set a desired game as a sponsor league. At this time, the sponsor management server 40 allows the sponsor to select a game and to set and register a sponsor league title, a league period, a match condition, a prizewinning condition, a participation condition and a benefit of the selected game.

The game management server 50 is a server which registers and manages a game that can be provided as a sponsor league. At this time, the game registration can be written according to the type of a game registration tool provided in a specific web page, and a sponsor that can register a game can be, for example, a company or an individual.

The sponsor-league-statistics-server 60 is a server which calculates the number of connections to the sponsor league by user, and statistically manages the calculated result until the sponsor league period is terminated. That is, the sponsor-league-statistics-server 60 is a server which can manage information according to user's use of the sponsor league, generate an expected effect of advertisements as data, and provide the generated data to the sponsor.

The sponsor-league-ranking-server 70 can receive result data such as the winning or losing record of the sponsor league and the score from the sponsor-league-providing-server 30, and manage the received result data. At this time, the sponsor-league-ranking-server 70 can manage the ranking of users of the result data. Here, the sponsor-league-ranking-server 70 can transmit the ranking list of a corresponding sponsor league according to a ranking search request signal of a particular sponsor league of the portable terminal 10 to the sponsor-league-providing-server 30.

The sponsor advertisement server 80 is a server that transmits a title screen, a game screen, and a ranking screen or the like of a sponsor league registered by the sponsor to the sponsor-league-providing-server 30. At this time, the sponsor advertisement server 80 can store information such as contents of an advertisement and the size of the advertisement registered by the sponsor.

FIG. 2 is a flowchart illustrating a process of registering a sponsor league according to an exemplary embodiment of the present invention, and FIGS. 3 to 5 illustrate screens illustrating a process of registering a sponsor league according to an exemplary embodiment of the present invention.

Referring now to FIGS. 2 to 5, at step (S201), a sponsor connects to a specific web page where he can register a sponsor league. The sponsor can use a device which makes a connection to a network 20 possible in order to connect to a specific web page. Here, a sponsor may comprise a company or an individual who can register a specific game as a sponsor league with the purpose of advertisement, and can provide a user, who uses a game through the sponsor league, with an advertisement.

If a sponsor is connected to a specific web page where he can register a sponsor league, at step (S203) the sponsor can execute the sponsor league registration tool. For example, as illustrated in FIG. 3, the sponsor can select a sponsor league registration tool 301 provided in a specific web page. At this time, various menus such as, for example, an introduction of a web page, a game list, a sponsor league list, a sponsor league tool a web board, a correction and confirmation of a sponsor, a sponsor league payment, a sponsor league ranking check, and a sponsor league gift inquiry or the like are examples of items that can be provided in the specific web page.

At step (S205), the sponsor can select a specific game for register as a sponsor league. At this time, a specific game can be selected from among various games registered by the game management server 50.

Still referring to FIG. 2, at step (S207), if a specific game is selected, the sponsor registers various information related with registration of a sponsor league. At this time, various information may include, for example, the title of a sponsor league, advertisement contents of a title description screen, advertisement contents displayed during a game, advertisement contents of a ranking display screen, a game participation condition, a match condition, a period, a prize list and a sponsor cost or the like.

For example, as illustrated in FIG. 4, the sponsor can select a game to be registered as a sponsor league among the games registered in the game management server 50 in a first step of sponsor league registration. In addition, the sponsor can input the title of the sponsor league. In addition, the sponsor can perform an input for advertisement insertion. At this time, various sizes of advertisements can be displayed in various places on the display screen. Particularly, advertisements can be displayed in the sponsor league title, the game execution screen and the ranking list screen or the like.

In addition, for example, as illustrated in the exemplary screen shot FIG. 5, the sponsor can register a sponsor league participation condition in a second step of sponsor league registration. At this time, the sponsor can register a participation condition according to a minimum number of times of game participation, a minimum winning rate, registration of personal contact information, and user authentication or the like. In addition, the sponsor can input a match condition for the sponsor league. At this time, the sponsor can register a match condition such as allowing rematches until a specific number of times for one opponent, limiting the number of games in which user can participate a day, and allowing only winners of each game to connect to the corresponding sponsor league in case of a tournament game or the like. In addition, the sponsor can set a sponsor league period. Moreover, the sponsor can register prize-awarding conditions for user of the sponsor league.

At this time, the sponsor can register information such as tournament high rankers, the highest score high rankers and average score high rankers or the like as prize-awarding conditions. The sponsor can also register a prize-awarding date, and can check sponsor league costs. At this time, the sponsor league costs can be differentially applied according to the sponsor information registration.

Referring back to FIG. 2, at step (S209), the sponsor can also input various information related with sponsor league registration, and then register the sponsor league according to the inputted information. At this time, the sponsor league can be registered in the sponsor league management server 40, and can be provided through the sponsor-league-providing-server 30 according to a user's request.

FIG. 6 is a flowchart for illustrating a process of executing a sponsor league according to an exemplary embodiment of the present invention, and FIGS. 7 to 15 illustrate respective screens illustrating screen displays during a process of executing a sponsor league according to an exemplary embodiment of the present invention.

Referring now to FIGS. 6 to 15, and in particular the flowchart of FIG. 6, at step (401) a portable terminal 10 can execute a game mode according to a user's request. At this time, the portable terminal 10 can include the list of all kinds of games regardless of the game genre, such as a strategy game, a fighting game, and a single game or the like as games that can be executed.

Thereafter, at step (S403) the portable terminal 10 can display the list of menus in the screen.

For example, as illustrated in FIG. 7, the menu list can present “1. New Game”, “2. Network Game”, “3. Sponsor League”, and “4. Ranking inquiry”.

With continued reference to FIG. 6, at step (S405), the portable terminal 10 can determine whether the sponsor league is selected from the menu list.

At this time, if a sponsor league is selected, the portable terminal 10 can receive the sponsor league list registered as a sponsor league from the sponsor-league-providing-server 30, and at step (S407) the portable terminal 10 displays the received sponsor league list on the screen. For example, as illustrated in FIG. 8, the portable terminal 10 can display the sponsor league list on the screen. At this time, the sponsor league list can include and provide the sponsor league title and period information.

In addition, at step (S409) the portable terminal 10 can sense the selection signal for a particular sponsor league inputted by user among the received sponsor league list. At this time, the portable terminal 10 can transmit a particular sponsor league selection signal to the sponsor-league-providing-server 30.

Thereafter, at step (S411), the portable terminal 10 can receive information on a particular sponsor league from the sponsor-league-providing-server 30, and can display the received information to the screen. For example, as illustrated in FIGS. 8 and 9, if “OOO ABC-sponsored individual league” 503 is selected from among the sponsor league list, the portable terminal 10 can receive sponsor league information corresponding to the “OOO ABC-sponsored individual league” from the sponsor-league-providing-server 30.

At this time, the portable terminal 10 can display information such as a sponsor league participation condition, a game condition, a prize-awarding condition, a period, a prize-awarding date and prize-awarding details or the like in the screen.

For example, as also illustrated in FIGS. 8 and 10, if “OOO XYZ preliminary league” 505 is selected from the sponsor league list, the portable terminal 10 can receive sponsor league information corresponding to the “OOO XYZ preliminary league” from the sponsor-league-providing-server 30. At this time, the portable terminal 10 can display information including a sponsor league participation condition, a match condition, a match score, a period, a prize-awarding condition, a prize-awarding date and prize-awarding details or the like of “OOO XYZ preliminary league” 505 to the screen.

Finally, with regard to FIGS. 8 and 11, for example, if “OOO XYZ France 1^(st) day gift league” 507 is selected from the sponsor league list, the portable terminal 10 can receive sponsor league information corresponding to the “OOO France 1^(st) day gift league” 507 from the sponsor-league-providing-server 30.

At this time, the portable terminal 10 can display information including a participation condition, a match information, a period, a prize-awarding condition, a prize-awarding date and prize-awarding details or the like of “OOO XYZ France 1^(st) day gift league” 507 to the screen.

Furthermore, if the sponsor league is not selected from the menu list at step 405 of FIG. 6, then at step (S413), the portable terminal 10 executes a function corresponding to the selected menu. At this time, the portable terminal 10 can be connected to another portable terminal through a network 20 in order to execute the selected menu. Here, the portable terminal 10 can request execution of a menu such as a new game, a network game and a ranking inquiry to the game server 20 as a corresponding function.

At step (S415), the portable terminal 10 determines whether a game period of a particular sponsor league selected by user is terminated. At this time, the portable terminal 10 can receive data which can check whether the game period of the particular sponsor league is terminated from the sponsor-league-providing-server 30.

At step (S417), if the period of the sponsor league is valid, the portable terminal 10 can execute a game in the selected sponsor league.

At step (S419), if a game is executed, the portable terminal 10 can display a game execution screen including advertisement data registered by the sponsor. That is, the sponsor-league-providing-server can receive advertisement data from the sponsor advertisement server 80, and can transmit the received advertisement data to the portable terminal 10. At this time, the advertisement data are registered in the sponsor advertisement server 80. For example, as illustrated in FIG. 12, the portable terminal 10 can display advertisement data on the game screen. At this time, the advertisement registered by the sponsor can be displayed in the upper right side 509 and the lower left side 511 of the screen. At this time, the location where an advertisement is displayed can be changed by the sponsor in the process of registering the sponsor league.

At step (S421), the portable terminal 10 determines whether a game termination signal is sensed. At this time, if a game termination signal is sensed, at step (S422) the portable terminal 10 transmits result data including score data and data according to winning or losing to the sponsor-league-providing-server 30.

Thereafter, at step (S423), the portable terminal 10 can receive a ranking list according to the result data from the sponsor-league-providing-server 30. Here, the result data can be transmitted from the sponsor-league-providing-server 30 to the sponsor-league-ranking-server 70, can be statistically managed, can be ranked according to user's ranking and can be registered. Then, at step (S424), the portable terminal 10 can receive a ranking list ranked according to a user's ranking managed in the sponsor-league-ranking-server 70 from the sponsor-league-providing-server 30, and can display the received ranking list to the screen.

For example, as illustrated in FIG. 13, the portable terminal 10 can display a ranking list received from the sponsor-league-providing-server 30 to the screen.

At this time, the advertisement 513 registered by the sponsor can be displayed together in the ranking list.

At step (S431), after the sponsor league ranking list is displayed, the portable terminal 10 determines whether a rematch is requested by user. At this time, if a rematch is requested, the portable terminal returns to step (S417), and performs a process of executing a game in the sponsor league. On the other hand, if a rematch is not requested, the portable terminal 10 terminates operation about sponsor league execution.

Furthermore, at step (S415), if the sponsor league period is not valid (meaning the period has terminated), then at step (S425) the portable terminal can receive a pop-up message that informs of the termination of the sponsor league period and a sponsor league prizewinner list through the sponsor-league-providing-server 30, and can display the received pop-up message and the sponsor league prizewinner list to the screen. For example, as illustrated in FIG. 14, the portable terminal 10 can display a message in the form of a pop-up window that notifies the viewer that the sponsor league valid period is terminated. In addition, as illustrated in FIG. 15, the sponsor league prizewinner list can be received from the sponsor-league-providing-server 30, and can be displayed to the screen. At this time, the advertisement 515 registered by the sponsor can be displayed together in the prizewinner list.

At step (427), after the prizewinner list is displayed, the portable terminal 10 can determine whether a signal for checking the user total ranking of a particular sponsor league is sensed. At this time, if an input signal for checking the ranking is sensed, then at step (S428), the portable terminal 10 receives a sponsor league ranking list from the sponsor-league-providing-server 30. Thereafter, at step (S429), the portable terminal 10 can display the received ranking list to the screen. On the other hand, if an input signal for checking the sponsor league ranking is not sensed, the portable terminal 30 terminates operation on sponsor league execution.

The present invention is not limited to this example. That is, the present invention can be applied to many different electronic devices, including but in no way limited to a mobile communication terminal, a notebook computer, a PSP (PlayStation Portable), a Netbook, an IPTV (Internet Protocol Television) and a personal computer or the like, which can connect to a sponsor-league-providing-server 30 through a network.

According to the present invention, a sponsor can increase the number of game users and maximize the advertisement effect by rewarding high ranking users among users who use a sponsor league. In addition, the present invention can apply a sponsor league to a fighting game, a single game and a complicated hardcore game or the like of all devices that can be used through a network, and can create a new advertisement market because a sponsor league can be applied even to the existing games by a little modification. In addition, according to the present invention, a sponsor can advertise in a sponsor league at a low cost even though the sponsor does not advertise in an offline game championship that costs much.

Although exemplary embodiments of the present invention have been described in detail hereinabove, it should be clearly understood that many variations and modifications of the basic inventive concepts herein taught which may appear to those skilled in the present art will still fall within the spirit and scope of the present invention, as defined in the appended claims.

The above-described methods according to the present invention can be realized in hardware or as software or computer code that can be stored in a recording medium such as a CD ROM, a RAM, a floppy disk, a hard disk, or a magneto-optical disk or downloaded over a network, so that the methods described herein can be executed by such software using a general purpose computer, or a special processor or in programmable or dedicated hardware, such as an ASIC or FPGA. As would be understood in the art, the computer, the processor or the programmable hardware include memory components, e.g., RAM, ROM, Flash, etc. that may store or receive software or computer code that when accessed and executed by the computer, processor or hardware implement the processing methods described herein. 

1. A system for providing a game, the system comprising: an electronic device; and a sponsor-league-providing-server for transmitting a sponsor league list to the electronic device in response to receiving a sponsor league selection signal from the electronic device requesting the sponsor league list, and for transmitting advertisement data registered in a particular sponsor league when executing a game corresponding the particular sponsor league selected from the sponsor league list, wherein said electronic device receives the sponsor league list in response to the sponsor league being selected from a menu list of game mode displayed by said electronic device, and wherein said electronic device displays a game execution screen including advertisement data on one side of a display screen when a game corresponding to the particular sponsor league is executed.
 2. The system of claim 1, further comprising: a sponsor management server which registers and manages sponsor league information that is set by a particular sponsor.
 3. The system of claim 1, further comprising: a sponsor-league-ranking-server which receives resultant data including at least one of a score of a user who uses the particular sponsor league and information of winning or losing from the sponsor-league-providing-server, and manages the user's ranking.
 4. The system of claim 1, further comprising: a sponsor advertisement server which registers an advertisement inputted by the sponsor, and transmits the advertisement data to the sponsor-league-providing-server in order to include the advertisement data in a game execution screen.
 5. The system of claim 1, wherein the sponsor-league-providing-server checks whether the particular sponsor league period is valid if the particular sponsor league is selected from among the sponsor league list displayed by the electronic device.
 6. The system of claim 5, wherein the electronic device executes a game in the particular sponsor league if the particular sponsor league period is valid.
 7. The system of claim 5, wherein the sponsor-league-providing-server transmits a message that informs the electronic device that the sponsor league period is terminated, receives a prizewinner list of the particular sponsor league from the sponsor-league-ranking-server, and transmits the received prizewinner list to the electronic device if the particular sponsor league period is terminated.
 8. The system of claim 7, wherein the prizewinner list includes IDs of high-ranking users and advertisement data registered by a sponsor.
 9. The system of claim 1, wherein the electronic device transmits result data including at least one of information of winning or losing and a score, receives a ranking list according to the result data from the sponsor-league-providing-server, and displays the received ranking list when the sponsor league game is terminated.
 10. A method of providing a game of an electronic device using a sponsor league, the method comprising: displaying a menu list if a game mode is executed; requesting a sponsor league list to a sponsor-league-providing-server and receiving the sponsor league list, if the sponsor league is selected from the menu list; receiving particular sponsor league information selected from among the sponsor league list from the sponsor-league-providing-server and outputting the particular sponsor league information on a screen; and displaying a game execution screen including advertisement data received from the sponsor-league-providing-server in one side, if a game execution is requested from the particular sponsor league.
 11. The method of claim 10, wherein the sponsor league information includes at least one of a sponsor league period, a sponsor league title, a match condition, a prize-awarding condition, a participation condition, and a prize list.
 12. The method of claim 10, further comprising: transmitting result data including at least one of information of winning or losing and a score to the sponsor-league-providing-server, receiving a ranking list according to the result data from the sponsor-league-providing-server, and outputting the received ranking list when the game is terminated.
 13. The method of claim 10, further comprising: determining whether the particular sponsor league period received from the sponsor-league-providing-server is valid; and executing the game in the particular sponsor league if the particular sponsor league period is valid.
 14. The method of claim 13, further comprising: receiving a message from the sponsor-league-providing-server that the particular league period is terminated, and a prizewinner list of the particular sponsor league from the sponsor-league-providing-server, and outputting the received message and the prizewinner list if the particular sponsor league period is terminated.
 15. The method of claim 14, wherein the prizewinner list includes user IDs which are ranked according to information registered by the particular sponsor league, and advertisement data registered by a particular sponsor. 